Rock 2 High-Level Strategy Guide

This guide assumes some basic familiarity with gameplay.

If you want to be a mage that kills monsters with spells become a Spectrite. Once your MMEN is high enough, gain exp by killing the monster that gives the most exp and which you can kill in 1 tstab, which only costs 10 turns. You'll want to focus on two areas: Heaven (above Hell), and the Dissolved Hallucination. Almost all of the NPCs in these areas are friendly, so its safe to move around. Additionally, for all NPCs in the game, if you kill an npc in a room with other npcs in 1 spell, the other NPCs won't retaliate. Fair warning: tstabbing NPCs all day every day is kind of boring, especially considering you have to wait for mana.

By default, you can't raise your stats above 1,000. However, there is a rare special effect of the iridescent vial that will raise your character to level 1,000 for about 1 minute. The first time you get this effect, you'll be able to enroll in the advanced leveling course. After you finish the course, in order to continue raising a stat above 1,000, you'll need to obtain this special vial effect every time. Otherwise, to boost your level over 1,000 include the following combination of skills and vials: harden flesh, stone skin, bark integument, berserk, amethyst vial.

If you want to raise a melee character, also known as a tank, the Kelion is recommended. Kelions best stats are KMEC and KCOM, which determine whether or not you get a critical hit. Their next best stats are SUPP and AUPP, which determine how hard you hit. The berserk skill and amethyst vial both build on AUPP and SUPP, allowing you to hit very hard. Additionally, Kelions don't lose exp when they die, which is perfect if you like to flirt with death. There are a number of combat "gotchas" in the game that can kill you, and as you increase in levels, losing experience due to death becomes very painful. When fighting with your Kelion, you will make good exp if you always have lshield, stone skin and berserk active while you are killing.

The game has a variety of weapons and armor. With the exception of the stats they raise, which will amount to less than 50 levels, and a few special effects that special items have, armor in the game is useless. You will see armor class in your statistics, but it was never implemented for players. Of the many weapons in the game, only a few are interesting: the Staff of Time can be disarmed and has the highest base WC. Calamine the Cleaver gives you an extra swing, and has pretty high base WC. The Greataxe of Bloodlust has the 2nd highest base WC but can't be disarmed. The avarice crank also has high base WC and can be disarmed. Weapons can have their WC increased by two methods: the first is iridescent flasks, found in the troitian lab. Don't bother using this on your armor - it has no actual effect. Next, you can increase the WC of your weapon using the altar in auraflood. It costs 1500 turns per use and you must be level 500. The altar may give you a special weapon that scales with your level. You can boost the WC of this weapon by using the skills and vials mentioned above, and the WC will stick even after the effects wear off. Your character also gets an extra swing at level 750.

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