About the Game

Running on an entirely unique code base, Rock: Crashed Plane offers a welcomed diversion to the host of Circle and Diku MUDs out there.

The game is based in a world where planar travel is possible, creating a vast network of environments to play in. Five advanced races war against each other, striving to gain control of mighty monoliths of power, which promise planar supremacy to those mighty enough to claim them all.

Unlike most MUDs, Rock aims to balance the playing field by using a real-time turn-based system. Players are given a certain amount of turns to use each day, allowing those with less free time to compete with the temporally-inclined. Players use their turns to gather equipment, improve their abilities and learn new skills.

Each race works as a team in an attempt to gain control of the monoliths, and ultimately win the game. Once all monoliths have been captured and secured by one race, the game ends with the winners receiving in-game benefits. A new game begins shortly after, providing players with a new chance to rule supreme.

MUD Name Rock: Crashed Plane

Theme Cross-planar warfare

Brief Desc Original cross-planar warfare. Hack hack, slash slach, cast.

Codebase Custom

World Size Small (less than 3000 rooms)

World Originality All Original

Player Killing Restricted Playerkilling

Roleplaying Accepted

Online Status Open for Testing

Ranking Category Game-Multigenre

Year Created 1998

Features
 * Supports ANSI Color
 * Has Quests
 * Class Based System
 * Level Based System
 * Equip saves on exit
 * Accepts Reviews

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